A story that keeps going
Each chapter wakes someone new: a bird way up high, a mole way down low, two giggly black keys. Every day ends with a tiny cliffhanger, a snore from somewhere on the keyboard.
Under a big old piano lies a little land called Keyland, and everyone is fast asleep. Pom is too fluffy to press the keys. Your child's fingers can wake it all up, one tiny tap a day.
Psst... tap the glowing C, then G.
Each chapter wakes someone new: a bird way up high, a mole way down low, two giggly black keys. Every day ends with a tiny cliffhanger, a snore from somewhere on the keyboard.
Pom talks, cheers and helps. When a tap goes wrong, he lands on his fluffy bottom, giggles and shows the way. Mistakes feel funny, never bad.
High and low, the groups of black keys, finger numbers, listening and playing back. Stations of 3 to 5 minutes, built on the Montessori idea of learning by doing.
Free, about 12 minutes of play
Everyone in Keyland is a little sleepy. Every note your child plays wakes another friend, and they stay awake for good.
A pompom who loves music but is way too fluffy to make a sound.
A tiny bird up in the tree. Sings along when the notes are high.
A cozy mole down in the ground. Hums along with the low notes.
Two black keys who giggle a lot and finish each other's sentences.
Three black keys. One word each, and Top always oversleeps.
A very sleepy cloud. Not mean, just tired. Music tickles it away.
Every game has its own ladder, so a three-year-old and an eight-year-old both find their level.
Follow Pom to the right key.
Hear if a note lives up high or down low.
Spot the groups of two and three black keys.
Listen to Pom, then play it back.
Count, place and match on the keys.
Learn finger numbers one to five.
Worksheets that come alive when you're done.
Play a whole song with the whole band.
No banners, no pop-ups and no buy buttons anywhere in the kids' area.
Kids start playing right away. No sign-up and no third-party analytics.
Pom's voice is recorded ahead of time. There is no chat and no microphone in the app.
Set a play time limit. When it's up, Pom yawns and says goodnight with a little ritual.
Settings and purchases sit behind a grown-up gate, so little fingers stay in the meadow.
Once a chapter is on the device, it plays anywhere, no internet needed.
Your child plays the whole first chapter before you decide anything.
Free
The whole first adventure: a story, four games, practice and a treasure.
$1.99
Unlock the next chapter whenever your child is ready for more.
$5.99
Chapters 2 to 5 in one go. You save $1.97.
One-time purchases in the App Store. No subscription. Family Sharing included. Prices in US dollars and may vary by country.
One email for grown-ups when the app opens. No spam, and you can unsubscribe anytime.
Children from 3 to 9. A grown-up picks the age group once, and the games adjust. Little ones get bigger buttons, slower voices and no reading at all.
No. Keyland brings its own keys on the screen. If you have a piano or keyboard at home, a few stations invite you to try the same thing together on the real keys.
Yes. There are no ads, no account, no tracking and no chat. Purchases, links and settings sit behind a grown-up gate, and your child's progress and drawings stay on your device. Read our privacy policy.
No. Chapter 1 is free. Chapters 2 to 5 are one-time purchases, one by one or all together, and Family Sharing is included.
iPad and iPhone, held either way. Everything plays offline once the app is installed.
English and German. The app starts in your device's language, and you can switch in the grown-ups area.